Lazy Build of Acceleration Structures with Traversal Shaders
Event Type
Technical Communications
Registration Categories
TimeSaturday, 12 December 202012:00 - 13:00 SGT
LocationZoom Room 1
DescriptionWe propose a new algorithm for real-time ray tracing by tracking the instance-level traversal and selectively and lazily building tree for only the visible geometry, significantly reducing the build cost.