Nathan Matteson’s design practice is fiercely anti-disciplinary and ruthlessly collaborative. It operates on the principle that the best outcomes are the result of the worst arguments amongst the most people. As a general rule he maintains a state of displeasure, but less so when his work engages with the gaps, moments, mistakes, and fictive spaces between things. Matteson does not care what those things might be, nor what medium, material, or mess from which they are constructed. He rejects the notion that design is able to offer solutions to problems and instead insists that problems are the output of any worthwhile design practice. He hopes to leave behind a series of interesting ones.