I am a tenured associate professor at Aalto University, and a research scientist at NVIDIA Research. Prior to that, I spent a few years as a postdoc with Frédo Durand at MIT. I work on computer graphics and computer vision, in particular realistic image synthesis, appearance acquisition, and procedural animation.
Prior to my research career, I worked for the game developer Remedy Entertainment in 1996-2005 as a graphics programmer, and contributed significantly to the graphics technology behind the worldwide blockbuster hit games Max Payne, Max Payne 2, and Alan Wake.
In my free time, I enjoy rock climbing, photography, cooking, and music (e.g. singing).
Technical Papers Q&A