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VERSION:2.0
PRODID:Linklings LLC
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TZID:Asia/Singapore
X-LIC-LOCATION:Asia/Singapore
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TZOFFSETFROM:+0800
TZOFFSETTO:+0800
TZNAME:SGT
DTSTART:19820101T123000
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BEGIN:VEVENT
DTSTAMP:20201212T050308Z
LOCATION:Zoom Room 5
DTSTART;TZID=Asia/Singapore:20201211T130000
DTEND;TZID=Asia/Singapore:20201211T133000
UID:siggraphasia_SIGGRAPH Asia 2020_sess148_crs_108@linklings.com
SUMMARY:An Introduction to Physics-based Animation
DESCRIPTION:Course\n\nAn Introduction to Physics-based Animation\n\nBargte
il, Shinar, Kry\n\nPhysics-based animation has emerged as a core area of c
omputer graphics finding widespread application in the film and video game
industries as well as in areas such as virtual surgery, virtual reality,
and training simulations. This course introduces students and practitioner
s to fundamental concepts in physics-based animation, placing an emphasis
on breadth of coverage and providing a foundation for pursuing more advanc
ed topics and current research in the area. The course focuses on impartin
g practical knowledge and intuitive understanding rather than providing de
tailed derivations of the underlying mathematics. The course is suitable f
or someone with no background in physics-based animation—the only prerequi
sites are basic calculus, linear algebra, and introductory physics.\n\nWe
begin with a simple, and complete, example of a mass-spring system, introd
ucing the principles behind physics-based animation: mathematical modeling
and numerical integration. From there, we systematically present the math
ematical models commonly used in physics-based animation beginning with Ne
wton’s laws of motion and conservation of mass, momentum, and energy. We t
hen describe the underlying physical and mathematical models for animating
rigid bodies, soft bodies, and fluids. Then we describe how these continu
ous models are discretized in space and time, covering Lagrangian and Eule
rian formulations, spatial discretizations and interpolation, and explicit
and implicit time integration. In the final section, we discuss commonly
used constraint formulations and solution methods.\n\nRegistration Categor
y: Ultimate Supporter, Ultimate Attendee
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